Showing posts with label Videogames. Show all posts
Showing posts with label Videogames. Show all posts

Saturday, 21 July 2018

Beta Release Notes

Join the Beta



The Beta includes our core Gameplay as well as some in development mechanics. This will provide you with an overview of what is included and what bugs are currently know.

If you find any bugs make sure to let us know via Mail or over at our Discord.

If you want to know what we are working on make sure to head over to our, Facebook, Twitter or Instagram.






Features

  •  Mining Rooms
    • Mine Crypto Currency by tapping the Bitcoin Icon
      • Mine at a certain rate per second/tap (Hashrate/s)
    • Can be upgraded
      • Can be upgrade up to level 666
      • At level five start to mine automatic
      • Change visually upon reaching certain levels
    • The mined cryptos are stored in an infinit container
  • Blockchain
    • The blockchain transfers the mined crypto currencies from the containers into your wallet
      • The transfer happens at a set rate (time-frame)
    • The blockchain determines how much crypto currencie can be transferred (capacity)
      • Capacity determines the amount that can be transferred per second
    • Can be Upgrade to increase the capacity and decrees the time frame
      • Caps at level 590
  • Trading Room
    • A separate Room entered through the button at the bottom right
    • Here the crypto currency from your wallet is exchange into Satoshi/Bitcoin
    • You can pick one of three exchange rates
      • you exchange all your cryptos into satoshis multiplied by the exchange rate
      • The exchange rates change every few seconds
  • Maintenance Lift
    • Searches your Mining Rooms for Bugs and fixes them
    • Supports an amount of Rooms equal to its level
      • Can reach level 30
    • If the Lift does not support all of your floors there is chance for Bugs to occure
      • Bugs stop a Room from working until they are fixed by the mechanic in the maintenance lift
  • Happiness
    • Happiness works as a global percentage based multiplier for your whole office
      •  Starts at 100%
    • Increases the hashrates of your floors and the capacity of your blockchain based on its value
    • Can be increased by purchasing upgrades, by tapping the person in the lowest floor (the Lobby) and waiting for the upgrade to be completed

Known Bugs

  • Issues running on Android Versions lower than 8.0
  • Performance can be an issues on older phones
  • Can screenlock you phone sometimes
  • Bitcoin at floor one might dissapear

Crypto: Mine and Trade Beta!


Join the Beta!



The “Crypto: Mine and Trade” Beta allows you to become the head of your own crypto empire, by creating ever growing mining complexes and becoming a master trader. You will your effort by manually mining little amounts of cryptocurrency in your first small office and exchanging it at a strong exchange rate. With the then accumulated Bitcoin you can advance and automate this mining process, thereby increasing the income of your company. To optimise this process the you will have several options to consider, from upgrading the blockchain to increasing the happiness of your workforce. Also the process of accumulating wealth will continue  even when your not actively playing, creating a true idle game experience. An experience that is enhanced through an beautiful artstyle, featuring multiple changing offices as well as fun and expressive characters, all rendered beautifully in the powerful Unreal Engine 4.


So dust of your wallet, check your hashrate and reach for the moon in the Beta of "Crypto: Mine and Trade"


Since this is a Beta, we are still working to improve most aspects of the game, which is why we would love to hear your thoughts on what aspects you like and where you would like to see improvements made in the future. You can reach us through joining our Discord or sending us a Mail.

Also if you want to stay up to date on the game and see what we are working on make sure to follow us on social media and subscribe to our newsletter,
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Monday, 18 June 2018

Dev. blog no. two: The Offices and announcing the pre-alpha test

Today we will talk about the core of our game, the offices and announce our pre-alpha test, for which you can sign up right now by following our  newsletter through this Link.

Since we are now deep diving into "Crypto: Mine and Trade", we have decided to split the blog into different parts. We begin with a short section talking about our pre-alpha test, followed by an overview on how the offices work within our game. We then head over to a more in-depth discussion about the design of the offices.

Upcoming Pre-Alpha


Let us begin with the exciting announcement that we will start a pre-alpha test next week, which you can register for starting now. We will send out our test build for you guys to play and test so you can see for yourself how exactly "Crypto: Mine and Trade" works and feels. So we invite you to sign up and play the pre-alpha along us. We will also start a discord server along with the alpha test where we can talk you about the pre-alpha as well as how we will move forward going from there.

The Offices


Today's blog is all about the offices, which are a big part of how our game functions and plays out. As we said before you will start with a very basic office, in which you will have to mine a cryptocurrency by tapping it repeatedly. So at lower levels, the income of your office is depended on how fast you are able to tap it. You can change this, however by upgrading your office through spending your earned Satoshi. This will not only increase the amount of cryptocurrency you will receive but also automate the process once an office hits level five. This is when it gets upgraded and your office worker receives a computer which replaces his trusty, albeit old-fashioned typewriter.


Your office workers very own computer, a dream come true.


From now on the office will automatically mine the cryptocurrency at a fixed rate per second. And you might start to think to add a second office to your building. So you can add a new office on top of your first. But it will start at level one again so you might think about if you want to tap again or wait until you have enough Satoshi to instantly upgrade it to level five. This new office also is not just placed higher, but also produces more cryptocurrency then the previous one, which counteracts the higher price you will have to pay for each successive office. 

But not only do your offices become more and more effective, they will also become more and more fancy, upon reaching certain milestones. They will progress from the earliest room with just a basic typewriter to fancy high tech offices with neon lights and robotic arms, helping your offices workers. Which also will increase the happiness of the whole office, making your office even more effective at mining cryptocurrencies.



Over the course of upgrading each office
it will change his look and feel


The design of the Offices

Since the resource generator is very ingrained in the core of incremental game design, I decided to start the design from them. I started by researching how income was generated in different incremental games over the past and how the different values, like production/second and cost, were calculated. To my surprise, it was incredibly easy to find detailed information on how the games of the past had created and balanced their income generators.  

The logic behind the numbers is pretty easy and shows pretty well how incremental games create and control their unique player progression. They do it by increasing the cost of the next level exponentially, while the income that is generated, is increased linearly. This creates a system where the higher the level of a floor is, the less money effective it becomes. (As explained in Math of Idle Games part one, by Kongregate) This is why it takes longer and longer to progress through incremental games, the longer you play them. To prevent it from taking to long and the progression to halt completely incremental games often utilize a prestige system which increases the baseline cost-effectiveness of money generators but resets the players progress. He will now progress through the beginning faster and will reach a later part of the game without having to wait for progress for an absurd amount of time.

So I had the logic and math behind the income generators, but they still had to be anchored into our overall design. The first and arguably most effective change I did was, to reframe the income per second as hashrate, which is a term used to describe the speed at which a mining device operates, so it was the perfect fit to describe the function of the office without breaking the fantasy of having a bitcoin mining organisation.

The other bigger thing was to find a way around the aspect that the early income generators often become unimpactful the longer one has progressed through the games, which we did not like in our play session. The solution I came up with is that on certain levels the offices should increase the happiness of the office. Happiness in our case being a global multiplayer to many aspects of the whole building. It not only makes the early floors more impactful in the later stages of the game but also corresponds well with our progressing visuals of the offices. The more modern the office the happier your company will be.

There were many more challenging and interesting design decisions, like when and how long the player has to manually generate his income, but for today these shall be enough. But of cause feel free to ask about any aspect of the game design and I will make sure to answer your question as fast and as comprehensive as I can.

Final words

We hope you enjoyed this look at our offices and are excited about our upcoming pre-alpha test. If you did make sure to stay tuned for the next development blog and make sure to follow us on social media:


Instagram: @ngon_vr
Twitter: @NGonVR
Facebook: ngonVR

or contact us directly at:
idleminer@n-gon.cologne



Beta Release Notes

Join the Beta The Beta includes our core Gameplay as well as some in development mechanics. This will provide you with an overview of...